![]() Similar to Left 4 Dead, a big part of the game comes from feeling challenged. The team was clearly proud of their work on the AI director. With this in mind, Muse has provided in-game voice chat, and has modeled it after military-style hierarchical channels, such that the crew can talk amongst itself, but captains can talk to other captains to ensure an effective combined assault. This drives tactical decision-making and emphasizes cooperation, notably when you need the captain to turn just a bit more to port to bring your target into view. Ships are crammed with multiple guns, engines, and other stations, and are not symmetrical. ![]() The world of Guns of Icarus Alliance is beautiful, with huge dirigibles maneuvering over varied landscapes. This was the game I checked out at PAX West, and it was a treat. With the boost of a very successful Kickstarter, Guns of Icarus Alliance takes this cooperative aspect further, crafting a player-vs-environment (PvE) experience for up to 16 players, and they throw in persistent faction warfare to add gravitas to your battles. His pattern indicates two-dimensional thinking.” Image: Muse Games. Players have to work together on a single airship to use weapons, repair stations, extinguish fires, and navigate, while simultaneously working with other airships on their team for coordinated attacks. It’s an exciting and interesting take on team-based competition, as it demands cooperation on multiple levels. It’s a gigantic extension to their multiplayer game, Guns of Icarus, which has a still dedicated following of players, despite being four years old.įor context, Guns of Icarus Online is a player-vs-player multiplayer game of airship combat. Way back at PAX West 2016, I had the opportunity to sit down with a few of the gang from Muse Games and give Guns of Icarus Alliance a try. Hold on, I’m rubbish at parallel parking.
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